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In Dynasty Warriors 4: Xtreme Legends, carried over from certain fifth weapons in 3: Xtreme Legends, characters with indirect Musou attacks can apply elemental orbs to their True Musou the better the orb, the stronger the effects will be. Curiously enough, Double Musou Attacks can be performed around the said playable bodyguard even if they suffer from other hit effects, such as being knocked down, launched or stunned as long as the player is still active and ready to use a Musou Attack near them. Once they appear, they will be signified with a flickering green aura. The fourth title also adds a 'booming' sound effect to nearly all characters' Musou Attack finishing blows.ĭespite this, in the aforementioned 3rd title, enemy officer AI will always react with countering with an instant Musou Attack if they suffer from grounded hitstun exceeding a combo count of 6 hits (thus often resulting in a clash), making Musou attacks with grounded hitstun become rather risky to fully invest hitting an enemy general with unless the player can desync their string of attacks to make it so that the enemy recovers from hitstun but cannot process in time to block the next set, breaking their routine and thus preventing a Musou counter.īoth Dynasty Warriors 3: Xtreme Legends and Dynasty Warriors 4 introduce the ability to use the aforementioned Double Musou with one's playable bodyguard though in the latter case, the said bodyguard can only pop up after specific conditions have been fulfilled during the battle (and if it's someone the player with a specific character has aided personally many times). However, a notable buff includes targets being kept in place for the whole Musou Attack chain to connect, with some normal Musou variations inflicting normal grounded hitstun which lead to more damage without the aerial penalty. These hindrances are eliminated in the third title, though stage hazards still pose a threat to players performing their Musou. Musou attacks in Dynasty Warriors 2 can be canceled if the user is struck by arrows or counterattacks from an enemy officer, as well as knocking targets away with knockback on every hit. True Musou Attacks add fire damage to gradually weaken affected targets to make up for the aerial damage penalty True Musou Attacks are known in older titles to add in certain animations from the characters' normal attack chains before the finisher. They will end if players release before the gauge is emptied or if their character falls off a platform. In earlier titles of this series, is held down to determine the length of the assault. Musou Attacks however, are easily punishable should they miss in some manner, as they provide no invincibility during the sequence. However, the time to do it is limited as the Musou gauge will gradually decrease until it has to be refilled once more. In the very first installment, this is usually an automatic sequence of attacks that inflicts notable damage, with more attacks being added to the string on low health. True Musou is known as Shin Musou Ranbu (真・無双乱舞, lit.
#Dynasty warriors 9 1.11 controller series
The Japanese name for Musou in this series is Musou Ranbu (無双乱舞, lit.
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If two allied characters are in close proximity to one another, both of them can unleash a Double Musou (激・無双乱舞, Geki: Musou Ranbu, lit. Usually available to critically injured characters, they can be performed regardless of health by equipping special items or skills. True Musou, a stronger Musou attack, often adds special properties or hit animations for the sequence. Natural non-item restoration is determined by the "Musou Fill" stat. If players are in critical condition, the gauge will gradually replenish on its own. Earlier games allowed players to slowly recharge the gauge by holding down.
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Players can usually activate a Musou attack by pressing (default setting on PlayStation controllers) while possessing at least one full Musou gauge/stock.Ī character's Musou capacity is often indicated by a gauge underneath their health bar it is filled by attacking foes, receiving damage, or consuming Musou-restoring items found on the battlefield. They are automated, cinematic attack sequences that often provide invincibility to the player character for the duration of the sequence, oftentimes accompanied with time freezing around the player character during the initial startup. "Unmatched"), or read as Wushuang in a Chinese context, is an umbrella term for powerful moves used by playable characters and enemy officers in Warriors games, and a term that is usually the Japanese equivalent of Warriors.